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A coral reef packed with 19 3D things after the blink: rings and labels show that the octopus was swapped for the seal, the gem was swapped for the bubbles, the crown turned and the vase moved. Three gold stars and the four finds fill the side panel

Glance

Brain teasers and memory

By Little Abacus · 107 plays

Look at a busy scene for a few seconds, blink, then spot what changed, answer a quick question or pick what was there. 150 levels, a daily glance and a cosy room that fills with keepsakes.

  • desktop
  • mobile
  • tablet

About the game

We started this as a memory warm-up for our class, then the grown-ups kept borrowing the tablet. Look, blink, and find what changed. Glance is a quick visual memory game. Each round shows a busy little scene for a few seconds: a pantry shelf, a beach towel, toy cubbies, a market stall, a coral reef and more. Then the eye blinks and you get one of three challenges. What changed? Tap every spot where something went missing, appeared, moved, swapped places, turned or changed size. Quick question: answer what you remember, like how many cups sat on the shelf or what was just left of the teapot, from four picture answers. Which was there? Pick the things you saw from a lineup. Every round ends with a reveal that rings and labels everything that changed, so you see exactly what you missed. Changes are always big enough to see, never only a change of colour, and counts are never ambiguous. There are 150 levels in 30 sets across 10 themes. New kinds of changes and questions arrive as you go, and the difficulty gently adapts to how you are doing. Finish a set to keep one thing you saw for your own room, which gains a rug, a plant, a lantern, a sofa and a cat as it fills up. Come back for the daily glance, five rounds that are the same for everyone that day, to keep your streak going, or play endless rounds until your three hearts run out.

How to play

Study the scene until the timer runs out, or press I'm ready (Space). After the blink, tap or click where something changed; on a keyboard, the arrow keys move a cursor and Enter taps. Answer questions with a tap or the 1 to 4 keys, and pick lineup cards with a tap or the number keys. A peek shows the scene again for a moment but caps the round at two stars. Escape or the pause button pauses.

Devices
desktop, mobile, tablet
Orientation
any

Content notes

Friendly 3D pictures of food, toys, animals and everyday things. No violence, chat, ads or purchases. Sound can be turned off, motion can be reduced, and relaxed viewing gives 50% more time to look.

Screenshots

A toy shelf packed with 18 toys to memorise in a few seconds. Beside it, a countdown dial, the kinds of change to watch for and an I'm ready buttonA quick question over the blurred picnic scene: "What was just right of the salad bowl?" with four big picture answers, the right one ticked greenWhich was there? A lineup of 9 bakery things over the blurred scene: two right picks ticked green, one wrong pick crossed out, one still to findMy room, the memory palace: a cosy room with a sofa, a cat, a hanging plant and a paper lantern, its shelves holding 30 keepsakes, one thing kept from each finished setThe daily glance is done: "7 days in a row!" with the day's score and the stars for each of the five rounds, the same rounds for everyone todayA phone in portrait: toy cubbies after the blink, the first change ringed and labelled and shown in the row below, 1 more to find and a peek button

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