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A raccoon safecracker in a striped jumper listens with a stethoscope at a brass vault door with a row of dials glowing green and amber, beside shelves of gold bars

Tumbler

Word games

By sudo samosa · 97 plays

Crack a five-letter vault in six tries. Every guess turns a row of dials that show which letters lock in place. A new daily vault each day, and an endless heist that earns keys for six-letter strongrooms.

  • desktop
  • mobile
  • tablet

About the game

Five letters, six guesses, one vault. The raccoon is not a real criminal, he just likes dials. Tumbler is a word game about cracking safes. Behind every vault door is a hidden five-letter word, and you have six tries to find it. Each guess turns a row of five dials. A brass plate with a lock means the letter is right and on the right dial. A blue ring with turn arrows means the letter is in the word but belongs on another dial. A dark blank dial with a dash means the letter is not in the word. The marks differ in shape as well as colour, and the keyboard keeps track of every letter you have tried. The daily vault is the same word for everyone on the same day. Keep a streak going, look back through the vault archive and play any day you missed. Heist mode never ends. Crack a vault in fewer tries to earn more keys, then spend five keys on a six-letter strongroom. Every vault you crack builds your reputation, from Lookout to Mastermind, until the alarm goes off and the run ends. There are over 1,700 hand-checked family-friendly answers, more than 24,000 accepted guesses, one hint per vault, a hard mode for experts and full statistics. Results show on screen as a grid of shaped markers.

How to play

Type a five-letter word with the keyboard or the on-screen keys and press Enter. Each dial shows a mark: a brass plate with a lock is the right letter on the right dial, a blue ring with turn arrows is in the word on another dial, and a blank dial with a dash is not in the word. Find the word in six tries. The hint button (once per vault) places one letter. In heist mode, cracking a vault in 1 or 2 tries earns 3 keys, 3 or 4 tries 2 keys, 5 or 6 tries 1 key, and 5 keys open a six-letter strongroom. Hard mode makes you reuse every letter you have found. Backspace erases, Escape pauses.

Devices
desktop, mobile, tablet
Orientation
any

Content notes

No violence, text chat, ads or purchases. The answer words are checked to be family-friendly. Gentle sound effects that can be turned off, and motion that can be reduced in settings.

Screenshots

The daily vault mid-solve: three guesses on round dials marked locked, turn or blank by shape as well as colour, a new word half typed, a case file with tries left and a readout of the letters found and ruled outA six-letter strongroom in heist mode: six dials per row, two guesses read, and a hint that listened to the lock and placed one letter on its dial, with the key left over and the heist run shown beside the boardThe result card after cracking today's vault in three tries: the guesses as a grid of shaped markers shown on screen, the streak and win rate, a bar chart of tries and a countdown to tomorrow's vaultThe heist lobby: a keyring holding four of the five keys needed for a six-letter strongroom, a run of seven vaults, the thief ranks from Lookout to Mastermind, and how fewer tries earn more keysThe vault archive: a month calendar of daily vaults marked cracked with stars for fewer tries, alarm, started or missed, this month's totals, and a button to play a missed vaultA phone in portrait playing the daily vault: six rows of letter dials with three guesses marked by shape and colour, two letters tapped into the next row, and a large on-screen keyboard that marks each letter

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